Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel.
In this illustrated guide for new players, you’ll be transported to the wondrous and magical realms of Dungeons & Dragons and given a one-of-a-kind course on all the places and portals adventurers can explore. Featuring fascinating lore and easy-to-follow explanations, young fans’ imaginations will ignite as they discover the unique quests, challenges, and magic that await in each destination.
With original, action-packed illustrations and advice on wilderness survival, creating overland maps, and the basics needed for any journey, this book provides the perfect introduction to young fans looking to traverse the worlds of D&D—and encourages them to create their own!
Adventure exists in incredible locations, and Places & Portals will help you explore it all!
“A book series that aims to get kids excited about the D&D’s lore and potential stories . . . the books familiarize readers with some of the tenants of D&D’s lore and tropes while encouraging them to get excited about what they can create in this space.”—Fatherly
“Giving a kid one of the Young Adventurer’s Guide books can really help them start to wrap their head around the scope, flavor, and detail included in Dungeons & Dragons.”—GeekDad
“An enjoyable and informative addition to the Young Adventurer’s Guide series. If you’re a Dungeon Master planning epic adventures . . . this book could prove a valuable companion.”—Game Vortex
“Perfect for players new to the game, and tailor-made for a younger audience . . . The art is beautiful, fantastic, and evocative.”—Geekstronomy
“The imaginative play and socialization D&D provides is great for all ages, and Places & Portals makes it especially easy for kids to get in on the fun . . . It offers a primer on some of D&D’s most notable settings and monsters, as well as possible encounters, encouraging the reader to think about the best ways to approach various challenges.”—Polygon
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice.
View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
View titles by Official Dungeons & Dragons Licensed
Introduction
Travel is exciting. We never quite know what we’ll find along the way or what we’ll experience at our final destination.
This book is built to help you get ready for traveling in the fabulous fantasy worlds of Dungeons & Dragons. It will show you incredible places that you can go and strange portals you might use to get there, along with special spots to visit, outdoor mapping techniques, and useful tips on navigation and avoiding nasty hazards.
You can read this guide from beginning to end in one sitting, or open it up at any spot, see a colorful illustration that catches your eye, and plan a new trip from there. The more you read, the easier it is to craft your very own stories of exploration and adventure set in far-flung locations.
Will your quest lead you to uncover long-lost secrets that have been hidden for centuries? Will you and your companions battle devastating danger in lands beyond? That’s up to you. Dungeons & Dragons is all about forging new routes to adventure, and your latest journey is about to begin.
Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel.
In this illustrated guide for new players, you’ll be transported to the wondrous and magical realms of Dungeons & Dragons and given a one-of-a-kind course on all the places and portals adventurers can explore. Featuring fascinating lore and easy-to-follow explanations, young fans’ imaginations will ignite as they discover the unique quests, challenges, and magic that await in each destination.
With original, action-packed illustrations and advice on wilderness survival, creating overland maps, and the basics needed for any journey, this book provides the perfect introduction to young fans looking to traverse the worlds of D&D—and encourages them to create their own!
Adventure exists in incredible locations, and Places & Portals will help you explore it all!
Praise
“A book series that aims to get kids excited about the D&D’s lore and potential stories . . . the books familiarize readers with some of the tenants of D&D’s lore and tropes while encouraging them to get excited about what they can create in this space.”—Fatherly
“Giving a kid one of the Young Adventurer’s Guide books can really help them start to wrap their head around the scope, flavor, and detail included in Dungeons & Dragons.”—GeekDad
“An enjoyable and informative addition to the Young Adventurer’s Guide series. If you’re a Dungeon Master planning epic adventures . . . this book could prove a valuable companion.”—Game Vortex
“Perfect for players new to the game, and tailor-made for a younger audience . . . The art is beautiful, fantastic, and evocative.”—Geekstronomy
“The imaginative play and socialization D&D provides is great for all ages, and Places & Portals makes it especially easy for kids to get in on the fun . . . It offers a primer on some of D&D’s most notable settings and monsters, as well as possible encounters, encouraging the reader to think about the best ways to approach various challenges.”—Polygon
Author
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice.
View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
View titles by Official Dungeons & Dragons Licensed
Excerpt
Introduction
Travel is exciting. We never quite know what we’ll find along the way or what we’ll experience at our final destination.
This book is built to help you get ready for traveling in the fabulous fantasy worlds of Dungeons & Dragons. It will show you incredible places that you can go and strange portals you might use to get there, along with special spots to visit, outdoor mapping techniques, and useful tips on navigation and avoiding nasty hazards.
You can read this guide from beginning to end in one sitting, or open it up at any spot, see a colorful illustration that catches your eye, and plan a new trip from there. The more you read, the easier it is to craft your very own stories of exploration and adventure set in far-flung locations.
Will your quest lead you to uncover long-lost secrets that have been hidden for centuries? Will you and your companions battle devastating danger in lands beyond? That’s up to you. Dungeons & Dragons is all about forging new routes to adventure, and your latest journey is about to begin.